#include "DrawTexturedQuadInclude.hlsli"

cbuffer DrawTexturedQuadConstBufferChangeOnResize : register(b0)
{
    row_major float4x4 TransformationMatrix : packoffset(c0);
	float4 TintColor : packoffset(c4);
};

PS_INPUT main(VS_INPUT input)
{
    PS_INPUT output = (PS_INPUT)0;
    output.position = mul(input.position, TransformationMatrix);
    output.texCoord = input.texCoord;

    return output;
}
